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"Roman Triumph: Survival City Builder" Available Now in Early Access

T0@st

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Defend Your Empire! And help us shape what comes next! It's finally happening: Roman Triumph is out in Early Access! Five years of solo dev, a mountain of coffee, endless playtests, and a ridiculous number of spreadsheets… and now we're here. Huge thanks to everyone who played the demo, sent feedback, or just cheered us on—you helped shape this game more than you know! To celebrate its launch, the game is available for $24.99 with a 25% discount. That discount won't last forever, and the price will go up once we reach 1.0, so if you've been thinking about it, now's a great time to dive in.

Roman Triumph is a survival city-builder / colony-sim set in Roman times where you must lead your people, build a city from the ground up and fortify it with walls, ballistae, archer towers and other Roman defenses to survive against the hordes of Barbarians, ferocious Hydra, Minotaur, Cerberus, and other mythological beasts. In order for your city to thrive, you must keep your citizens fed, safe, healthy, and happy. Strategically designing your city in this randomly generated world will improve your empire's chances of attracting new citizens, increase your resource and food production efficiency, please your gods, and maximize safety during attacks.




Early Access is just the beginning and there's still a lot to build, improve, and expand in future updates.


Here's what's already in the game: a full city-building loop, wave-based defense, building upgrades, a trading system, aqueducts, and interactions with multiple gods—you can choose to win their favor or risk facing their wrath. Mythological creatures like the hydra and dragons are also part of the challenge, but if you prefer a more grounded experience, you can turn them off and face only barbarians and berserkers.



If you like what we're doing, the best way to support us right now is by leaving a Steam review. For indie teams like ours, especially in the first days after launch, it makes a huge difference. Your feedback has brought us this far, and we're just getting started. See you in the city—and may your walls hold strong!

View at TechPowerUp Main Site | Source
 
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I love at the end of the release trailer, the three headed beast dies and you see the farms still doing their thing, throwing seeds or water, probably thinking, "I ain't got time for this shit".
 
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Lol. This could be nice.
 

Frick

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Solo dev. That's what makes it interesting IMO.
 
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Dammit Pluto, keep a leash on your dog. I got corn to plant.
But Pluto is a dog. ;)
 
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about 1h30 of game it"s a nice game but require a lot of time : lot of reaserch to do ; graphics are a bit old but it's fine
one man's job he's doing a lot better than 70% of "aaaa" games
 
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